I wonder if we can simply write “we have totally raised our own bar this time“. I mean it’s kinda pompous but this is a very, very good package.
The three CGI rooms in the store, the CGI Castle, The Baroque Room and Alice’s Garden. Those are all gorgeous CGI creations. Making these rooms kinda incepted a desire in our heads, we wanted to make a real package like this, something that actually exists, with all the little details that CGI is just too perfect for. The main challenge is, of course, the depth map for subsequent focus adjustment – and we have found a way to create this channel.
The main challenge is, of course, creating the variable lights and depth map. It’s the depth map that allows changing the focal point and aperture on the virtual lens. Guess what? we found a way to make this work in real life, and we created a depth channel built into this real life backplate.
Here is why The Mill is such an awesome package:
- You get to control 34 separate light sources. They are all motivated so they make sense. You can mix and layer them.
- This is a “Crop-Friendly” backplate, its 101.1 megapixel (this is not a typo – 11608 x 8708px), you can use parts of the backplate and have superb quality.
- The package includes a Depth Channel: you can set focal point and depth of field
- We have you covered with a window channel so you can easily change the outside world
- The amount of details is just incredible
Funny, this is the first time that we actually have “system requirements” for a package because the large PSB is kinda greedy when it comes to resources:
- 120GB free space on the working volume (preferably an SSD)
- 16GB RAM (preferably 32GB +)
This is why there is also a mini version at 6000 x 4501px and 8bit color depth, this one is a smaller version of the awesomeness above, and will play with older / not as beefy computers. And it still boasts a staggering 27 megapixels resolution.
Here is a small glimpse into the lighting sets (you can mix and match those) as well as the depth map:
why the effort?
If you love composite work, you’ll get access to some very clever tools. The high resolution gives plenty of room for cropping, the light sources are adjustable to the model and the depth map allows focusing after the fact (use the blur->lensBlur filter). You could use the depth map for a lot of other stuff as well, for example, layering dust or smoke (it’s getting more intense as you go further )… I can’t stop myself talking about it’s genius!
I’d like to add some examples:
How big is 100 megapixels?
It’s quite huge, here is a 100% crop from one of the gears.